"Requested_prod_id","Requested_GTIN(EAN/UPC)","Requested_Icecat_id","ErrorMessage","Supplier","Prod_id","Icecat_id","GTIN(EAN/UPC)","Category","CatId","ProductFamily","ProductSeries","Model","Updated","Quality","On_Market","Product_Views","HighPic","HighPic Resolution","LowPic","Pic500x500","ThumbPic","Folder_PDF","Folder_Manual_PDF","ProductTitle","ShortDesc","ShortSummaryDescription","LongSummaryDescription","LongDesc","ProductGallery","ProductGallery Resolution","ProductGallery ExpirationDate","360","EU Energy Label","EU Product Fiche","PDF","Video/mp4","Other Multimedia","ProductMultimediaObject ExpirationDate","ReasonsToBuy","Spec 1","Spec 2","Spec 3","Spec 4","Spec 5","Spec 6","Spec 7","Spec 8","Spec 9","Spec 10","Spec 11","Spec 12","Spec 13","Spec 14","Spec 15","Spec 16","Spec 17","Spec 18","Spec 19","Spec 20","Spec 21","Spec 22","Spec 23","Spec 24","Spec 25","Spec 26","Spec 27","Spec 28","Spec 29","Spec 30","Spec 31" "","","482268","","CLUB3D","CGNX-L6216","482268","","Graphics Cards","170","","","GeForce 6200LE","20240307153452","ICECAT","1","114744","https://images.icecat.biz/img/norm/high/478192-4110.jpg","2350x2350","https://images.icecat.biz/img/norm/low/478192-4110.jpg","https://images.icecat.biz/img/gallery_mediums/img_478192_medium_1480932769_0897_26509.jpg","https://images.icecat.biz/thumbs/478192.jpg","","","CLUB3D GeForce 6200LE GDDR","GeForce 6200LE 128MB DDR","CLUB3D GeForce 6200LE, GDDR, 64 bit, 533 MHz, 2048 x 1536 pixels","CLUB3D GeForce 6200LE. Processor frequency: 350 MHz. Graphics card memory type: GDDR, Memory bus: 64 bit, Memory clock speed: 533 MHz. Maximum resolution: 2048 x 1536 pixels. DirectX version: 9.0, OpenGL version: 2.0","CineFX™ 3.0 Shading Architecture\r\n- Vertex Shaders. \r\n- Support for Microsoft® DirectX® 9.0 Vertex Shader 3.0. \r\n- Displacement mapping. \r\n- Vertex frequency stream divider. \r\n- Infinite length vertex programs. \r\n- Pixel Shaders. \r\n- Support for DirectX 9.0 Pixel Shader 3.0. \r\n- Full pixel branching support. \r\n- Support for Multiple Render Targets (MRTs). \r\n- Infinite length pixel programs. \r\n- Next-Generation Texture Engine. \r\n- Up to 16 textures per rendering pass. \r\n- Support for 16-bit floating point format and 32-bit floating point format. \r\n- Support for non-power of two textures. \r\n- Support for sRGB texture format for gamma textures. \r\n- DirectX and S3TC texture compression.\r\n- Full 128-bit studio-quality, floating point precision through the entire rendering pipeline with native hardware support for 32bpp, 64bpp, and 128bpp rendering modes.\r\n\r\nNVIDIA High-Precision Dynamic-Range (HPDR) Technology\r\n- Full floating point support throughout entire pipeline. \r\n- Floating point filtering improves the quality of images in motion. \r\n- Floating point texturing drives new levels of clarity and image detail. \r\n- Floating point frame buffer blending gives detail to special effects like motion blur and explosions. \r\n- New rotated-grid antialiasing removes jagged edges for incredible edge quality.\r\n\r\nIntellisample™ 3.0 Technology\r\n- Advanced 16x anisotropic filtering \r\n- Blistering-fast antialiasing and compression performance \r\n- Support for advanced lossless compression algorithms for color, texture, and z-data at even higher resolutions and frame rates \r\n- Fast z-clear \r\n\r\nUltraShadow II Technology\r\n- Designed to enhance the performance of shadow-intensive games, like id Software’s Doom III \r\n\r\nAdvanced Engineering\r\n- Over 220m transistors \r\n- Designed for PCI Express x16 \r\n- Supports PCI Express high-speed interconnect (HSI) technology for bidirectional interconnect protocol conversion \r\n- Full support of AGP 8X including Fast Writes and sideband addressing \r\n- Support for the industry’s fastest GDDR3 memory \r\n- 256-bit advanced memory interface \r\n- 0.13 micron process technology \r\n- Advanced thermal management and thermal monitoring \r\n- 40 mm × 40 mm, BGA flip-chip package \r\n\r\nAdvanced Video and Display Functionality\r\n- Dedicated on-chip video processor \r\n- MPEG video encode and decode \r\n- WMV9 decode acceleration \r\n- Advanced adaptive de-interlacing \r\n- High-quality video scaling and filtering \r\n- Integrated NTSC/PAL TV encoder supporting resolutions up to 1024 × 768 without the need for panning with built-in Macrovision copy protection \r\n- DVD and HDTV-ready MPEG-2 decoding up to 1920x1080i resolutions \r\n- Dual integrated 400 MHz RAMDACs for display resolutions up to and including 2048 × 1536 at 85Hz \r\n- Dual DVO ports for interfacing to external TMDS transmitters and external TV encoders \r\n- Microsoft® Video Mixing Renderer (VMR) supports multiple video windows with full video quality and features in each window \r\n- VIP 1.1 interface support for video-in function \r\n- Full NVIDIA® nView™ multi-display technology capability \r\n\r\nNVIDIA® Digital Vibrance Control™ (DVC) 3.0 Technology\r\n- Color controls \r\n- Image sharpening controls \r\n\r\nAPI Support\r\n- Complete DirectX support, including the latest version of Microsoft® - DirectX® 9.0 \r\n- Full OpenGL, including OpenGL 1.5","https://images.icecat.biz/img/norm/high/478192-4110.jpg","2350x2350","","","","","","","","","","Processor","Maximum resolution: 2048 x 1536 pixels","Processor frequency: 350 MHz","Parallel processing technology support: Not supported","Graphics card RAMDAC: 400 MHz","Memory","Graphics card memory type: GDDR","Memory bus: 64 bit","Memory clock speed: 533 MHz","Ports & interfaces","Dual VGA: No","Performance","TV tuner integrated: No","DirectX version: 9.0","Shader model version: 3.0","OpenGL version: 2.0","Dual Link DVI: No","Full HD: No","Dual DVO: No","System requirements","Minimum system requirements: CD-ROM/Internet\nPCI-Express","Minimum processor: Pentium/Athlon","Minimum RAM: 128 MB","Packaging content","Bundled software: Drives\nUtilities","Other features","Mac compatibility: No","Compatible operating systems: Microsoft Windows 98SE\nMicrosoft Windows ME\nMicrosoft Windows 2000\nMicrosoft Windows XP\nLinux","Compatible products: PC","Ports & interfaces","I/O ports: DVI\nTV-out"